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Friday, 3 June 2016

Advance 3d Studio

Lecturer : Shan Fei


First lesson on doing bouncing ball animation.

First, create a sphere.

Then, create camera from the rendering option.


After that, select the camera1 in the outliner. Then go to panel to choose the perspective view.


Now,  go to Attribute Channel1 to on the orthographic  from the orthographic view option.


After that, go to window, then click rendering editor , from there go to rendering setting. In the rendering setting, change the image size to HD 720.



Now, go to view option, then choose setting. From that, select the resolution gate. After that, select the safe action.



Then, go to panel, then select the look through camera. then select tear off to get the perspective  view.

Go to window, select the preference setting, then go to animation.After that, go to tangent, now set as flat and as stepped. After that, go to setting, noe set the frame rate. It must be in pal 25fps.




Playbast




Mikey Animation


First process was, we have to set key frames.
This process is called as Blocking.




Playbast : Blocking


Playbast : Spline



Playbast : Polish





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